Skip to main content

Makerspaces


Makerspaces 

by Michelle Amundson


Makerspaces

Makerspaces are becoming more and more common in libraries, both public and school libraries. But what is a Makerspace? A makerspace is a program that allows patrons to use a variety of tools, from as simple as a pencil and paper, to as complex as a 3D printer, to create. They serve not only to bring something fun and educational to a library space, but also to create connections within the community (Lakind).


Though this has many potential benefits for communities the libraries who implement Makerspaces service, it is not without its limitations. These spaces do have a cost for resources, especially ones that implement such resources as robots or 3D printers. Also, there is the cost of technological knowhow from the library staff. In Alexandria Lakind’s case study there is an account of a librarian who first attempted to acquire all of the skills himself, before making the shift to hiring those who already have the technical skill in each particular maker program he ran(2019). I think this is an amazing way to promote local business and encourage community connections even further.


I particularly liked Megan Blakemore’s use of Makerspaces to use literature as a means of helping with problem solving in Makerspaces building. She had kids read a book and designed a Makerspace project around it involving making a boat to catch tuna. The kids were encouraged to scope out the constraints of the design and plan their build before building it at a future date(2018). I think this is an excellent way to tie in books and reading along with problem solving, design, and building. It allows for many skills, even collaboration, to be worked all at one time, while also being a fun, creative activity for kids.



Works Cited

Blakemore, Megan. “Problem Scoping Design Thinking and Close Reading: Makerspaces in the School Library.” Knowledge Quest, vol. 46, no. 4, Jan. 2018, pp. 66–69. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=eric&AN=EJ1171732&site=ehost-live&scope=site.


Lakind, Alexandra, et al. “Democratizing the Maker Movement: A Case Study of One Public Library System’s Makerspace Program.” Reference & User Services Quarterly, vol. 58, no. 4, Summer 2019, pp. 235–45. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=139336739&site=ehost-live&scope=site.





Comments

Popular Post

Cloud Computing in Libraries - C. Lynch

What is cloud computing, and what does it mean for libraries? Let’s start by defining cloud computing. Cloud computing is the method of setting up a computer system that, rather than running locally, runs over the Internet. For an example, we will look at the difference between Microsoft Word and Google Docs. Both are word processors, allowing their users to write, edit, and save documents. However, Microsoft Word operates on your personal computer, and the documents are saved only to your personal computer. If you need to access a document on your home computer while you are at work, you are out of luck. However, Google Docs operates “in the cloud”, or over the Internet. When you create and save a Google Doc, it does not save to your computer, but rather to a server somewhere in a Google building. When you access it, you are using the Internet to connect to that server. This means you can access it from any computer where you are logged into your Google account, so long as you ha...

BYOD - Bring Your Own Device

  Bringing Your Own Device in Schools By Michelle Amundson The use of personal devices in a school setting, especially the classroom, has generally always been against school policy because of concerns of distraction. Some schools have been straying away from this policy against students' own personal devices.  Fairfax county, outside of Washington D.C., adopted the BYOD policy in 2011 in an attempt to embrace technology use instead of shunning it (George). Students who are seeking answers in the classroom while working on assignments can use their cellphone to find the answer. This allows students to find answers in a much more efficient way than trying to find it in a textbook. I think this is a great policy to adopt as it reflects real life technology use in problem solving, both at work and at home. One would not look for a textbook or even a lot of tangible resources available when a quick Google search could find the answer in far less time. While this can be a definite ...