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Makerspaces


Makerspaces 

by Michelle Amundson


Makerspaces

Makerspaces are becoming more and more common in libraries, both public and school libraries. But what is a Makerspace? A makerspace is a program that allows patrons to use a variety of tools, from as simple as a pencil and paper, to as complex as a 3D printer, to create. They serve not only to bring something fun and educational to a library space, but also to create connections within the community (Lakind).


Though this has many potential benefits for communities the libraries who implement Makerspaces service, it is not without its limitations. These spaces do have a cost for resources, especially ones that implement such resources as robots or 3D printers. Also, there is the cost of technological knowhow from the library staff. In Alexandria Lakind’s case study there is an account of a librarian who first attempted to acquire all of the skills himself, before making the shift to hiring those who already have the technical skill in each particular maker program he ran(2019). I think this is an amazing way to promote local business and encourage community connections even further.


I particularly liked Megan Blakemore’s use of Makerspaces to use literature as a means of helping with problem solving in Makerspaces building. She had kids read a book and designed a Makerspace project around it involving making a boat to catch tuna. The kids were encouraged to scope out the constraints of the design and plan their build before building it at a future date(2018). I think this is an excellent way to tie in books and reading along with problem solving, design, and building. It allows for many skills, even collaboration, to be worked all at one time, while also being a fun, creative activity for kids.



Works Cited

Blakemore, Megan. “Problem Scoping Design Thinking and Close Reading: Makerspaces in the School Library.” Knowledge Quest, vol. 46, no. 4, Jan. 2018, pp. 66–69. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=eric&AN=EJ1171732&site=ehost-live&scope=site.


Lakind, Alexandra, et al. “Democratizing the Maker Movement: A Case Study of One Public Library System’s Makerspace Program.” Reference & User Services Quarterly, vol. 58, no. 4, Summer 2019, pp. 235–45. EBSCOhost, search.ebscohost.com/login.aspx?direct=true&db=a9h&AN=139336739&site=ehost-live&scope=site.





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 Hello, my name is Michelle and though this is my first blog that I've worked on, I consider myself tech savvy and hope to share some tech knowledge here.  My first contribution to this blog is the addition of a favicon to distinguish ours from other Blogger blogs. A favicon is also known as a tab icon, URL icon, bookmark icon, etc, and is visible on the browser tab for the webpage.  In making this change, I also learned a valuable tip. At first when I was attempting to change the icon, the change was not visible. I learned that to force refresh a website and show changes that were made, I had to press Ctrl + F5. 
  Hello, Added the Wikipedia gadget to our blog,  Teaching Others About Technology (LT130) .  In doing this process I found it was not as intimidating as I thought to work with this program.  I expected to have to search and find a link but the edit bar had several gadgets ready to automatically link to the page.  Excited to learn more about the process.